A native creative workspace
Scene hierarchy, an object inspector, asset browsing and a real-time viewport, built into a Windows desktop editor.

THE NEXT WORLD STARTS WITH YOU
A native engine for games, procedural worlds
and the people who imagine them. Create with Loft.
YOUR IDEAS. ONE CREATIVE WORKSPACE.
MEET LOFTENGINE
Build your scene. Shape your assets. Write the behaviour.
Bring your workflow together in an editor made for creation.
Scene editor
Compose a scene, inspect objects and adjust procedural parameters. Keep your hierarchy, viewport and asset library in one workspace.
THE TOOLS BEHIND THE IDEA
Scene hierarchy, an object inspector, asset browsing and a real-time viewport, built into a Windows desktop editor.
Shape props with editable parameters. Build variations, inspect the results and keep your asset workflow repeatable.
Write gameplay behaviours in Python, with rendering and runtime systems handled by the C++ engine.
Bring supported coding agents into the editor through its chat and terminal tools. Keep creative decisions in your hands.
Explore animation, 2D and 3D physics, and audio as parts of the same scene workflow.
Export generated models as GLB or FBX. Prepare LODs and colliders for the next step in your pipeline.
LoftEngine is in active development. Features and workflows continue to evolve.
A LITTLE CREATIVE FUEL
An independent art collection to spark your next idea.
Inspiration from artists exploring the possibilities of 3D.
Independent artwork. These studies were not created with LoftEngine. View artwork credits
AI FIRST. CREATOR ALWAYS.
Keep your ideas, your tools and your coding agents in the same conversation. Loft brings chat and a real terminal into the editor, alongside the scene you are building.
You choose the agent. You guide the changes. Your project stays at the center.
Discover the agent workflowFROM INTENT TO ITERATION
Give your agent a focused task and the context of your project.
Stay in control of the files, permissions and creative direction.
Preview the result, make adjustments and keep creating.
FIND YOUR STARTING POINT
A practical introduction to the editor, projects and the scene workflow.
Read the guide02 / ASSET PIPELINELearn how procedural specs become assets you can inspect and export.
Explore asset creation03 / SCRIPTINGUnderstand Python behaviours, play mode and the standalone player workflow.
Explore scriptingA FEW THINGS TO KNOW
LoftEngine is a Windows desktop editor and runtime for game creation, with procedural 3D asset tools, Python scripting and an integrated creative workspace. It is under active development.
The current native editor targets Windows. Additional platforms have not been announced.
The editor brings supported coding agents, chat and terminal tools into the project workflow. Agent availability, setup and usage costs depend on the provider you choose.
The Forja asset pipeline supports GLB and FBX exports, including workflows for Unity and Unreal. Check individual asset and third-party licenses before distribution.
This website does not currently host a public installer. Explore the getting-started guide to learn the editor workflow.
YOUR NEXT CHAPTER
Take a closer look at the tools that bring it together.